Gaming/simulation is a body of knowledge, methods, tools and skills to set-up and run group experiments, learning experiences and policy exercises.

Gaming/simulations can be fully computerised (e.g. computer simulations) or use no computer at all (e.g. board games) and anything in between. We use gaming/simulation and its principles when developing workshops, training sessions and interactive lectures.


Fab Lab Safety Game

Fab Labs and Maker Spaces prepare for health and safety at work

Int. Summerschool on Gaming & Simulation


Cyberdam game engine for online role-playing games


Tactec game

How to develop an overall implementation plan

Method of Interactive Simulation


Computer simulation of Club-of-Rome world model


Gaming/Simulation Networks


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