Gaming/simulation is a body of knowledge, methods, tools and skills to set-up and run group experiments, learning experiences and policy exercises.

Gaming/simulations can be fully computerised (e.g. computer simulations) or use no computer at all (e.g. board games) and anything in between. We use gaming/simulation and its principles when developing workshops, training sessions and interactive lectures.

The following infographic summarizes our track record in gaming/simulation.

Gaming mm

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