Gaming/Simulation

Gaming/simulation is a body of knowledge, methods, tools and skills to set-up and run group experiments, learning experiences and policy exercises.

Gaming/simulations can be fully computerised (e.g. computer simulations) or use no computer at all (e.g. board games) and anything in between. We use gaming/simulation and its principles when developing workshops, training sessions and interactive lectures.

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Fab Lab Safety Game

Fab Labs and Maker Spaces prepare for health and safety at work

Int. Summerschool on Gaming & Simulation

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Cyberdam game engine for online role-playing games

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Tactec game

How to develop an overall implementation plan

Method of Interactive Simulation

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Computer simulation of Club-of-Rome world model

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Gaming/Simulation Networks

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